Virtual Innovation
I attended - for the first and last time - a Monster Truck Jam with my son over the weekend. While it's pretty cool to see these monster trucks drive over several junked cars once or twice, by the 18th time it frankly had gotten a little repetitive. But the topic that really struck me was the fact that several of the monster trucks were born from toys.
One of the drivers was asked about his monster truck. Turns out his monster truck is sponsored by a firm that makes radio controlled toy cars and trucks. The model was so popular that they created a real "monster" truck based on the toy. Now, this is an interesting development. We're beginning to create real products from toys or even imaginary products.
Which led me to think - how long before someone creates a product or service in a virtual world - Second Life or some other gaming environment - that becomes a real product in the real world?
It seems to me that beyond all of the violent games and other virtual reality many people spend their time in, there will evolve a separate existence for some people - much like Second Life, or some other virtual realm where people can take on their own personas. What's also clear is that someone has to define the rules for that virtual environment - does gravity exist, can your avatar die in a virtual space? I was influenced in this thinking by reading Snow Crash by Neal Stephenson. But what's really interesting is to assume that someone will create a product or service in a virtual world that will make its way to the real world. Given that many people spend time in a virtual existence now, and more will do so as computing and software advance, any new product or service online can be defined and sampled by a large number of people. This means product testing and prototyping should be easier in a virtual space than in real space.
Also, people spending time in a virtual space have much less patience for products or services that don't work or don't add value. The attention span is short and the cost to spend time working with something that doesn't perform well is too high. In fact, product testing in a virtual world makes some sense, given the parameters and the types of people who exist in the virtual space.
Now that some products start life as toys, what's to keep new products and services from starting out in the virtual world?
One of the drivers was asked about his monster truck. Turns out his monster truck is sponsored by a firm that makes radio controlled toy cars and trucks. The model was so popular that they created a real "monster" truck based on the toy. Now, this is an interesting development. We're beginning to create real products from toys or even imaginary products.
Which led me to think - how long before someone creates a product or service in a virtual world - Second Life or some other gaming environment - that becomes a real product in the real world?
It seems to me that beyond all of the violent games and other virtual reality many people spend their time in, there will evolve a separate existence for some people - much like Second Life, or some other virtual realm where people can take on their own personas. What's also clear is that someone has to define the rules for that virtual environment - does gravity exist, can your avatar die in a virtual space? I was influenced in this thinking by reading Snow Crash by Neal Stephenson. But what's really interesting is to assume that someone will create a product or service in a virtual world that will make its way to the real world. Given that many people spend time in a virtual existence now, and more will do so as computing and software advance, any new product or service online can be defined and sampled by a large number of people. This means product testing and prototyping should be easier in a virtual space than in real space.
Also, people spending time in a virtual space have much less patience for products or services that don't work or don't add value. The attention span is short and the cost to spend time working with something that doesn't perform well is too high. In fact, product testing in a virtual world makes some sense, given the parameters and the types of people who exist in the virtual space.
Now that some products start life as toys, what's to keep new products and services from starting out in the virtual world?
24 Comments:
wow.. great post..
Relationship Advice For Men
body language to attract women
Dating Tips for Men
How To Seduce Women
thank for share..
thank for share..
thank for share..
thank for share..
thank for share..
thank for share..
thank for share..
thank for share..
thank for share..
Hello, i would like to know more about this topic because i think that could help me in personal projects.
I think that this post is very good, i would like to read more information about this topic.
I think people fear idea management and innovation because there's a significant number of ideas that simply won't plan out.......Nice statement.....keep posting
this day I've been searching for information on various issues, this I found very good and I would like to congratulate you for your work.
I think that this post is one of the best that i have read in my life, congrats you did a great job,.
the difference between the content spammers and most corporate innovators is that the smaller
I'm writing to you because I just came across a business that I think has great potential. It lets you save money on almost everything. Make money from almost everything,
If growth is important to a firm, and if growth is dependent on offering existing products and services to new customers
innovation is very natural and happens in the "real world" as new plants and animals colonize new ecological niches.
I wonder how you got so good. This is really a fascinating blog, lots of stuff that I can get into. One thing I just want to say is that your Blog is so perfect
We generally think most specifically about the risk associated with a new product introduction
I would be aware that as somebody who really doesn’t comment to blogs a lot (in actual fact, this may be my first put up), I don’t think the time period “lurker” is very flattering to a non-posting reader.
Thanks a lot for this time sharing of innovation about VIRTUAL INNOVATION. This is really the best website about innovation i have ever read.
It's nice having your work recognized and also having people follow you around.
Post a Comment
<< Home