Thursday, July 17, 2008

2nd life becomes real world

In an interesting example of life imitating art, the rock band Rush is planning to release a revised single of their song Working Man. What makes this release interesting is that the song was originally released as part of an album that didn't sell all that well, but the song was picked up by the video game "Rock Band" and the producers requested a slightly different rendition to place in the video game. Over time, the revised version has become so popular among the Rock Band players that Rush is considering releasing the revised version as a single over iTunes. Here's a case where products and services first conceived or derived in the virtual world become available in the "real world".

If you are interested in innovation, you've got to have a toe in the water in the social networking, video game, virtual reality space. There is a significant amount of creativity going on in these arenas. No one knows today where a lot of this work will end up, but I think I can say with all safety that these markets and movements will end up driving a lot of social change and innovation, and will ultimately impact the way we live and interact. For innovators, there's probably no better place, no more fertile ground, than social networking sites and especially virtual reality to try out concepts and ideas.

Yes, I know that most Fortune 500 firms probably have a director of social networking and social media, and are considering how to get involved with virtual reality. Many firms have established store fronts inside Second Life or other virtual reality environments. Yet to many of these firms these efforts are sandboxes. They know they need to be there but can't figure out what they are supposed to do. What I think should happen is that they should round up the people in their firms that understand and interact with virtual reality and use those folks as a focus group. What do they want/need in that space? What could our firm offer? Every firm has employees who are gamers or active in 2nd life or other virtual reality. Why not tap into those folks to gain more insights and start gathering the trends and intelligence that they can provide?

I can't tell you how these environments will ultimately shape our existence or what new products, services or opportunities will emerge, but I can tell you that it will happen. The question is whether you'll be blindsided by the innovation or out in front.
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posted by Jeffrey Phillips at 7:20 AM


Anonymous alat ternak said...

Thanks for the sharing

7:23 PM  
Blogger felicity said...

Fascinating article- I must say. So nice to find somebody with some original thoughts on this subject.
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7:40 PM  

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